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  • Roof Tile Issue!

    I have been working on getting a roof tile texture to look good for months. I stopped trying in 3ds Max and just resorted to Photoshop. whoch has worked okay over the months, But now I want to go back and try again with Max I have given a link with my current setting in max and textures I am using, any help would be appricated.

    I am using Max 7.5 for this file

    http://www.bfmetournaments.com/roofhelp.zip
    Thanks
    Mathew Everett
    http://www.lappymats.com

    Phillipians 4:13
    "I can do all things, through Christ who strengthens me."

  • #2
    Mathew, what is your issue with the roof tiling? what does not satisfy you? the example you given is pretty basic.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      I want to achive a better looking tile in general. If you look at any of my house images all my roofs look very flat. I would like to get my mapping down so I can use a dispalcement map or a bump map properly, to get the desired effect.
      Thanks
      Mathew Everett
      http://www.lappymats.com

      Phillipians 4:13
      "I can do all things, through Christ who strengthens me."

      Comment


      • #4
        so really, its not the tiling, its the displacement map or the text map you'r concerned with?
        I think in this case, what you need is a carefully painted displacement map to represent depth of the tiles. Not just a black and white texture or the color map.
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

        Comment


        • #5
          so your saying I just need to make a good Bump map?
          Thanks
          Mathew Everett
          http://www.lappymats.com

          Phillipians 4:13
          "I can do all things, through Christ who strengthens me."

          Comment


          • #6
            bump map or displacement map. Generally why tiles look bad is because they look flat in texture. And since vray is filtering the textures quite a bit, and we see roofs mainly on sharp angles those tiles go blurry. With bump map you can achieve a some what good result, but you need to work with blur option in bitmap settings in max, to reduce it from 1.0 default to say 0.4 to have a more sharper bump. With displacement it doesnt matter because its real geo. I would carefully paint a displacement map based on those tiles you got, and try my luck that way.
            However, Im all about practical stuff, so if neather bump, nor displacement satisfy me, i will make a basic geo for tiles. But thats not a way to go, since you can have dozen of roofs, that would be a killer.
            Dmitry Vinnik
            Silhouette Images Inc.
            ShowReel:
            https://www.youtube.com/watch?v=qxSJlvSwAhA
            https://www.linkedin.com/in/dmitry-v...-identity-name

            Comment


            • #7
              I have some displacement maps for roof tiles that im trying to find for you now.

              Will post them once i can work out where they are.

              Comment


              • #8
                there were a couple roof tile displacement maps posted here that a search might find...

                they worked ok from a distance, i've ended up just modeling them and using vray proxy

                Comment


                • #9
                  From one of the people at evermotion

                  Might help
                  http://www.apex.net.au/~daforce/ever...evermotion.zip

                  and some from this forum that someone shared ages ago.
                  http://www.apex.net.au/~daforce/vray...e_displace.rar

                  May not be perfect but certainly worth a shot

                  its also possible with a chunk of PS work to turn your diffuse map into a displace map. Although the diffuse map is rather average to start with and quite blurry.

                  Comment


                  • #10
                    I agree, best to model them.
                    Eric Boer
                    Dev

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                    • #11
                      Why not model one tile and do a z-buffer render to make a displacement map?

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                      • #12
                        whats faster, all modelled or displacement?

                        Comment


                        • #13
                          I thank you all for suggestions! Sorry for no posting earlier, I was out of the office yesterday sick!

                          I wanted to avoid modeling each roof, as I have to do 2 to 3 of these a day. and each roof layout is completely different, as modeling each roof would take allot of time. Sure the out come would look better, but I have to keep time and polys down to a minimum... being a 1 man render team
                          Thanks
                          Mathew Everett
                          http://www.lappymats.com

                          Phillipians 4:13
                          "I can do all things, through Christ who strengthens me."

                          Comment


                          • #14
                            I believe the best solution has already been suggested:
                            Model a typical square sample of the tiles you want, and then do a Top View render from a camera and output the Z Buffer.

                            Then you can use this as a Displacement map.
                            This technique was useful on the follwoing model where modelling and placing every tile "by hand" would have driven me insane.





                            sigpic

                            Vu Nguyen
                            -------------------------
                            www.loftanimation.com.au

                            Comment


                            • #15
                              uuuuhhhhhh. wow!! nice one dude

                              ---------------------------------------------------
                              MSN addresses are not for newbies or warez users to contact the pros and bug them with
                              stupid questions the forum can answer.

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