I have aliasing problems when I am render g-buffer chanels. When I put all the passes to gather I get very bad aliasing. The picture does not look as good as the RGB render.
I'm in a project right now and we really need to be able to tweek the rendering as much as possible.
Do anyone have a good workflow for this, without having to render six separete passes (we dont have time enough... as usual
I would appreciate ANY good workflows for vray, even if I have to render some separate passes
/Richard
I'm in a project right now and we really need to be able to tweek the rendering as much as possible.
Do anyone have a good workflow for this, without having to render six separete passes (we dont have time enough... as usual

I would appreciate ANY good workflows for vray, even if I have to render some separate passes

/Richard
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