hi all,
not sure if this has been posted before but I am doing an orange juice like material and what i am getting in the materials editor preview is almost like an inverse (colour wise) of what it renders out at, I think my pic will explain better, I am using fog and translucency? its just hard to get it right when working like this, I imagine it is the thickness/fog multiple value but is there any way to overcome this?any ideas?
cheers,
Tom
not sure if this has been posted before but I am doing an orange juice like material and what i am getting in the materials editor preview is almost like an inverse (colour wise) of what it renders out at, I think my pic will explain better, I am using fog and translucency? its just hard to get it right when working like this, I imagine it is the thickness/fog multiple value but is there any way to overcome this?any ideas?
cheers,
Tom
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