hi,
i'm doing a static flythrough, and i noticed that there is a problem with my workflow.
i used to turn off furniture and small objects, while calculating the lightcache, and then activating them for irr-map calculating and rendering.
but the irr-map render time goes up the roof, when i'm doing so.
i was under the impression, that removing small objects from the secondary bounces was a good idea, because that's how it worked with radiosity/photon mapping.
small objects are irrelevant for the secondary bounces and shouldn't be considered, to optimize speed.
so am i wrong?
i don't quite understand why the irr-map calculation becomes dead-slow when i do so...
should i always calc the lightcache with all objects enabled?
i'm doing a static flythrough, and i noticed that there is a problem with my workflow.
i used to turn off furniture and small objects, while calculating the lightcache, and then activating them for irr-map calculating and rendering.
but the irr-map render time goes up the roof, when i'm doing so.
i was under the impression, that removing small objects from the secondary bounces was a good idea, because that's how it worked with radiosity/photon mapping.
small objects are irrelevant for the secondary bounces and shouldn't be considered, to optimize speed.
so am i wrong?
i don't quite understand why the irr-map calculation becomes dead-slow when i do so...
should i always calc the lightcache with all objects enabled?
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