Announcement

Collapse
No announcement yet.

Galvanized Steel?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Galvanized Steel?

    I am trying to create a Galvanized steel look with Vray mat's and can't seem to get a good mix. Anyone have a quick soultion for Galvanized Steel?
    Thanks
    Mathew Everett
    http://www.lappymats.com

    Phillipians 4:13
    "I can do all things, through Christ who strengthens me."

  • #2
    got a reference picture of what you're looking for?
    Colin Senner

    Comment


    • #3
      I am shooting for something that has this material look.... no seams

      http://www.turbosquid.com/FullPrevie....cfm/ID/240554
      Thanks
      Mathew Everett
      http://www.lappymats.com

      Phillipians 4:13
      "I can do all things, through Christ who strengthens me."

      Comment


      • #4
        That image looks more like concrete than galvanized steel.

        Try creating a galvanic looking procedural or bitmap and add to the diffuse slot of a vray material. Then try adding dark gray to the reflection slot (or mid to light-grey if you check Fresnel), with a refl. glossiness of about 0.55 (or higher if more polished). Also try adding a reflection and/or glossiness map, depending on the flakiness (sp?) of the galvanization. Also consider a galvanic bump map, depending on how rough the galvanization is. Maybe experiment with BDRF and anisotropy, but they may not be as much of an issue with a more matte metal like galvanized steel.

        It all kind of depends on the type of galvanization. Here are two very different examples:

        http://www.weddingflowersandmore.com...d-sfdl2013.JPG

        http://www.umass.edu/theater/images/...ed%20steel.jpg

        Also, like most metals, the most important thing is the environment that is reflected, either through environment maps or modeled context.
        "Why can't I build a dirigible with my mind?"

        Comment


        • #5
          in german,but u can translate it

          http://forum.3dmaxforum.net/3ds-max/...ter-stahl.html

          Comment

          Working...
          X