I am working on an architectural animation and part of it has animated objects in the scene (some moving quite fast). I have been testing/trying various different rendering methods, using single frame, bucket mode and multiframe irradience maps as a seperate pass. However for compositing control and render times i am trying to render the static buildings in one render and the animated objects in another, the animated objects are in the static scene with thier vray properties set to a minus alpha contribution so that they cast shadows in the static render pass. This is really where the problem occurs, the render i am getting has lots of noise/dirt on it where the animated objects are casting the shadows. This same result is coming up whether i use any of the render techniques mentioned above.
Can anyone please help asap?
http://www.rogepost.com/n/0895937177[/img]
Can anyone please help asap?
http://www.rogepost.com/n/0895937177[/img]
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