Hey all,
I was wondering if someone could give me some insight into HSV color mapping. My understanding is that HSV Color mapping is supposed to compress the float lighting into your standard 8bit range.
Question 1: when using HSV color mapping I know HSV is supposed to maitain the saturation and intensity information , but does it also maintain the relationship of light to dark areas? or does it just "clamp" the brightest parts to 1.0?
Question 2: why does nobody seem too use HSV color mapping? Everybody seems to use reinhart and exponential ( which seam to wash out the color if you ask me ) is there some downside I'm not aware? ( besides the obviously loss of float data )
I was wondering if someone could give me some insight into HSV color mapping. My understanding is that HSV Color mapping is supposed to compress the float lighting into your standard 8bit range.
Question 1: when using HSV color mapping I know HSV is supposed to maitain the saturation and intensity information , but does it also maintain the relationship of light to dark areas? or does it just "clamp" the brightest parts to 1.0?
Question 2: why does nobody seem too use HSV color mapping? Everybody seems to use reinhart and exponential ( which seam to wash out the color if you ask me ) is there some downside I'm not aware? ( besides the obviously loss of float data )
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