Guys
I have an internal walkthrough im doing at the mo....render times are getting scary (up to 40 mins a frame at 800x540px) using the irradiance setting for the primary bounce but the outputs are things of beauty. Im trying to reduce the render times as we are trying to get render times down to between 5-10mins a frame. I've been playing around with using light cache for the primary bounce and the results arent too bad though the images are quite as good as using the irradiance setting. BUT...render times are halved at worst.....only problem is that on the diffused lighting from the ceiling lighting its a little blotchy and reflections are not as strong on some surfaces...see attached images.......I was wondering if there was anything I could tweak within the light cache settings to get it up to the irradiance version standard...
The first still is using light cache as the primary bounce...notice the diffuse lighting on the ceiling cast by the celing lights is a little blotchy. Render time is only around 5 mins
The is the same still but using irradiance setting as the primary bounce. Notice how the lighting in the image is a little more accurate when you compare the diffuse lighting on the ceiling..Render time is much more at about 19mins though which isnt good if your looking to do an anim.
Using light cache on the glass in and around the stair area has blotches on the wall on on the glass..not good!!
The irradiance version doesnt have this problem..Again, the render times are different and its quicker to render using the light cache
Any ideas how I can get round these little annoying problems with the light cache as the render times using this instead of the irradiance method as the primary bounce are much much better....
Great forum btw.....
Cheers
Sparky
I have an internal walkthrough im doing at the mo....render times are getting scary (up to 40 mins a frame at 800x540px) using the irradiance setting for the primary bounce but the outputs are things of beauty. Im trying to reduce the render times as we are trying to get render times down to between 5-10mins a frame. I've been playing around with using light cache for the primary bounce and the results arent too bad though the images are quite as good as using the irradiance setting. BUT...render times are halved at worst.....only problem is that on the diffused lighting from the ceiling lighting its a little blotchy and reflections are not as strong on some surfaces...see attached images.......I was wondering if there was anything I could tweak within the light cache settings to get it up to the irradiance version standard...
The first still is using light cache as the primary bounce...notice the diffuse lighting on the ceiling cast by the celing lights is a little blotchy. Render time is only around 5 mins
The is the same still but using irradiance setting as the primary bounce. Notice how the lighting in the image is a little more accurate when you compare the diffuse lighting on the ceiling..Render time is much more at about 19mins though which isnt good if your looking to do an anim.
Using light cache on the glass in and around the stair area has blotches on the wall on on the glass..not good!!
The irradiance version doesnt have this problem..Again, the render times are different and its quicker to render using the light cache
Any ideas how I can get round these little annoying problems with the light cache as the render times using this instead of the irradiance method as the primary bounce are much much better....
Great forum btw.....
Cheers
Sparky
Comment