I want to texture up a model of a brain using procedurals (preferrably), is Ideally I want the colour in the folds to be a deep red whilst the colour on the surface to be a lighter/pinkish. The folds will be tight so I suppose I am looking for a way to control the colour based on how close an adjacent surface is, that way as you come out of the fold towards teh surface the colour will lighten. Hope I am clear
Thanks
Tom
Thanks
Tom
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