Announcement

Collapse
No announcement yet.

[Shader problem] Tomato skin

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Shader problem] Tomato skin

    hi all!

    I got problem with tomato skin shader, I don`t know how make realistic skin :/ Please help me

    here my test:



    and here sets shader:




    cheers !
    3d architectural visuals:

    www.PandM-studio.com

  • #2
    Maybe a bit more reflective and less glossy? Maybe up the fog bias a bit to get a more general illumination to the translucency?

    http://www.tqnyc.org/NYC062614/pictures/Tomato2.jpg
    Eric Boer
    Dev

    Comment


    • #3
      I'd say some more contrast in darker areas or a bit different lighting setup to enhance one side of the tomato. A little less scattering too.
      Colin Senner

      Comment


      • #4
        Maybe making it less glossy does the trick already, if not, maybe turn down the saturation of the reflection down a little bit, it seems a bit too orange.
        3DV - Ruud van Reenen
        www.3dv.nl

        Comment


        • #5
          Maybe adding some texture to brake reflection
          or glossiness. Just a little to get some details and
          variations to surface. There is no perfect surface in nature.

          -LarsSon
          Lasse Kilpia
          VFX Artist
          Post Control Helsinki

          Comment


          • #6
            hello !

            Big Thanks Guys!
            I think SSS is very good for this kind of shaders but I don`t know how use that :/ of course Lights are important and targets.

            Maybe somebody play with SSS and Tomato?


            About texture is good idea, but I`d like got: http://www.victoriananursery.co.uk/v...am_lincoln.jpg

            Cheers
            3d architectural visuals:

            www.PandM-studio.com

            Comment


            • #7
              To me what you've already got is pretty good! I think the lighting situation is letting it down. Get a good studio lighting system going and THEN mess around the material.

              Comment


              • #8
                Originally posted by duke2 View Post
                To me what you've already got is pretty good! I think the lighting situation is letting it down. Get a good studio lighting system going and THEN mess around the material.
                +1

                I think you are pretty close really.
                Brett Simms

                www.heavyartillery.com
                e: brett@heavyartillery.com

                Comment


                • #9
                  I said Flowers not tomatoe's.... .. private J/K ..
                  Natty
                  http://www.rendertime.co.uk

                  Comment


                  • #10
                    junior_3d
                    I think SSS is very good for this kind of shaders but I don`t know how use that :/ of course Lights are important and targets.

                    Maybe somebody play with SSS and Tomato?
                    If you are using subsurface scattering in the standard VrayMaterial then I would suggest using fast SSS2 as this will be much quicker, & easier to control with more options.

                    If you look at tomato juice it is very similar in density to milk [which there is a preset for] Seen as though they are both similar materials [mostly water] Try starting with the milk preset & tweaking the colours.

                    Hope this helps

                    Comment


                    • #11
                      Junior_3D is no longer part of this forum.
                      Natty
                      http://www.rendertime.co.uk

                      Comment


                      • #12
                        ..........
                        Last edited by 3DMK; 02-08-2009, 03:55 PM. Reason: Irrelevant

                        Comment


                        • #13
                          An Ex employee that was posting on one of my licsenses.....
                          Natty
                          http://www.rendertime.co.uk

                          Comment


                          • #14
                            ................................
                            Last edited by 3DMK; 02-08-2009, 03:57 PM. Reason: Irrelevant

                            Comment


                            • #15
                              i believe he was an employee at the time of his postings and nothing sinister about the post

                              ---------------------------------------------------
                              MSN addresses are not for newbies or warez users to contact the pros and bug them with
                              stupid questions the forum can answer.

                              Comment

                              Working...
                              X