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The right way to render with displaced geometry?

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  • The right way to render with displaced geometry?

    Hi,

    I have a scene setup of a park with a small area of gras using VRayDisplaceMod. I understand that calculation of displaced geometry is not multithreaded but I am not sure in what way that would affect renderingtime. When rendering with VRayDisplaceMod the precalculation drops down to one core for all prepasses and for the hole scene area - should it not just be for the small area of displaced gras?

    If that is the way it´s supposed to do, how does people get around it then?

    Should I calculate the prepasses without VrayDisplace turn on and then save a irradiance map and then turn it on for final render?

    Should I render the hole scene without any displacement, then render only the small area with displacement and then put it together in Photoshop?

    I will be grateful for any other suggestions.

    Preisler
    Preisler

    www.3dpixel.dk
    www.linkedin.com/in/3dpixel

  • #2
    have you tried raising the dynamic memory limit? default is 400 mb, which may not be enough in your case.

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    • #3
      Yep! I am running 4000 mb - and it dos not seem to have any affect setting it higher.

      Preisler
      Preisler

      www.3dpixel.dk
      www.linkedin.com/in/3dpixel

      Comment


      • #4
        Something that affects displacement mod in a massive way is the number of modifiers you have - if it's lots of small pieces attach them all into one edit poly and just use one modifier.

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        • #5
          Thanks Cubiclegangster!

          I have four small gras areas and therefore four displayment mods - is that a lot?

          Do you have any comments on my first question? I believe you have a lot experience with displacement

          Preisler
          Preisler

          www.3dpixel.dk
          www.linkedin.com/in/3dpixel

          Comment


          • #6
            It's not, but if it's not going to cause any issues I try to keep all my grass as one.

            In all honesty i'm not entirely sure what your problem is - do you mean the IR prepass, or the calculation before the render starts?

            Are you using 2d or 3d?

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            • #7
              Sorry if my question was unclear but it´s the IR Prepass

              ...and 2d with resolution at 1200 and 8 in Precision

              Preisler
              Last edited by Preisler; 15-07-2009, 08:39 AM.
              Preisler

              www.3dpixel.dk
              www.linkedin.com/in/3dpixel

              Comment


              • #8
                I'm not sure whats going on then, i've not seen that before. I usually have all cores working on displacement.

                Can you isolate the grass object, see if it's still doing it and upload it?

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                • #9
                  I will try that.

                  I was just running a small comparison test.

                  Rendering size: 5000x2500
                  Gi: IR+BF
                  IR map: Min: -5 Max: -2

                  The scene contains some VrayProxy (8 diff. trees). and some VrayFur for high grass.

                  IR map with displacement and fur:
                  1. pass = 01.06.00
                  2. pass = 03.23.00
                  3. pass = 11.23.00

                  IR map without displacement and fur:
                  1. pass = 00.03.44
                  2. pass = 00.07.40
                  3. pass = 00.23.31

                  I will try with Fur alone for comparison and I will gather some more scene info.


                  Preisler
                  Preisler

                  www.3dpixel.dk
                  www.linkedin.com/in/3dpixel

                  Comment


                  • #10
                    Well I did some more testing.

                    First try was the scene with displaced grass but without VrayProxy trees and Fur.
                    It ran very fast

                    Secound try was: Scene, fur, displaced grass and no VrayProxy trees.
                    It ran fast.

                    Third try was: Scene, displaced grass, VrayProxy trees and no fur.
                    It ran fast.

                    With proxy, Fur and grass it runs slowly but with just one of them turned of it runs fast. Hmm - so I looked at rivoli´s post again. Earlier I tried with 4 and 6 GB memory with no change in speed so I thought what the h... I have enough memory and cranked it up to 20 Gb.

                    And now it rocks!

                    1. pass = 00.12.58
                    2. pass = 00.13.06

                    So thanks to both of you guys for pointing me in the right direction.

                    Preisler
                    Preisler

                    www.3dpixel.dk
                    www.linkedin.com/in/3dpixel

                    Comment

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