What's the simplest way to generate mask passes in Vray? it doesnt seem like the surface shader or shading map shaders work very well.
Let's say I want to generate an R/G/B pass with a black hole shader holding out some other objects.
Whats the best way to go about it?
B
Let's say I want to generate an R/G/B pass with a black hole shader holding out some other objects.
Whats the best way to go about it?
B
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