I've used IBL in various ways with Vray since I started with it, but I'm wondering if lighting a scene *only* with HDR (in a vray light for example) would be generically faster than using actual lights? ( I almost exclusively used image-mapped Vray plane lights)
I ask because I'm learning that several other engines boast much quicker render times if you just use IBL and scrap the localized lights.
So, I could model a studio setup, render a spherical HDR of that studio, then dump the studio and light the scene with the HDR version of it, and gain quite a bit of render speed for the same quality, sometimes better. I'm wondering how this applies to Vray? Would I be better off (speed wise) to switch to an HDR only workflow, if I could do what I needed for lighting using that route?
Would the same apply to RT as well as the production rendering?
b
I ask because I'm learning that several other engines boast much quicker render times if you just use IBL and scrap the localized lights.
So, I could model a studio setup, render a spherical HDR of that studio, then dump the studio and light the scene with the HDR version of it, and gain quite a bit of render speed for the same quality, sometimes better. I'm wondering how this applies to Vray? Would I be better off (speed wise) to switch to an HDR only workflow, if I could do what I needed for lighting using that route?
Would the same apply to RT as well as the production rendering?
b
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