i am wondering how to create a couple material types.
first - architectural glass. i'd like to have something that has a good fallof (fresnel) quality to it, but i am not sure where and what the right parameters are in the vray material to create this. i have created a glass using standard material with fallof opacity map and vraymap in the reflection channel. this works but takes a LONG! time to render.
with a vray material, do i turn on reflections by just checking the 'frensel reflections'? or do i use a vray map in the reflection channel? then how do i determine the amount of reflection? and what sort of depth parameters can i reduce to get the render times under control?
second - alum (like a mullion for a glass curtainwall). i just want it to have some specular quality to it, but not a clear reflection.
i am coming at this from having a strong control over how MAX standard materials work. it seems that there is a different mindset though in understanding how the vray materials work.
thanks, in advance, for any help.
sean
first - architectural glass. i'd like to have something that has a good fallof (fresnel) quality to it, but i am not sure where and what the right parameters are in the vray material to create this. i have created a glass using standard material with fallof opacity map and vraymap in the reflection channel. this works but takes a LONG! time to render.
with a vray material, do i turn on reflections by just checking the 'frensel reflections'? or do i use a vray map in the reflection channel? then how do i determine the amount of reflection? and what sort of depth parameters can i reduce to get the render times under control?
second - alum (like a mullion for a glass curtainwall). i just want it to have some specular quality to it, but not a clear reflection.
i am coming at this from having a strong control over how MAX standard materials work. it seems that there is a different mindset though in understanding how the vray materials work.
thanks, in advance, for any help.
sean
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