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  • Colour mapping in post

    Hi all,

    quick question...

    If I render out a 32bit exr in Linear is there any application that can apply colour mapping controls like Exponential or Reinhard?.

    I realize photoshop is one option (playing with levels) but Im wondering if there are other applications I might have missed that maybe wpuld do a better job?

    cheers!
    mdi-digital.com

  • #2
    try to create a similar curve in your post production aplication

    Comment


    • #3
      Hi there,

      I believe there are a number of tone mapping programs and plug-ins for Photoshop available.. Photomatix being one of the most popular..

      http://www.hdrsoft.com/

      Cheers

      Comment


      • #4
        There are a number of tools out there that can perform tonemapping (including local tonemapping). Keep in mind that you should add the colourmapping settings anyways in vray and check "dont affect colours" as otherwise sampling is performed in linear space wich may lead to bad sampling (=noise) in dark areas that are lifted in post.

        Regards,
        Thorsten

        Comment


        • #5
          I've been looking into this as I rarely have time to test several Reinhard burn values before I render the final. I too would love to do it in post. I found this for AE:

          http://www.minning.de/software/atlas

          It is free and open source, but that usually means it won't be developed much further. Anyone else have any tone-mapping techniques (preferably AE) that can do a Reinhard effect in post?

          Ryan

          Comment


          • #6
            Originally posted by instinct View Post
            There are a number of tools out there that can perform tonemapping (including local tonemapping). Keep in mind that you should add the colourmapping settings anyways in vray and check "dont affect colours" as otherwise sampling is performed in linear space wich may lead to bad sampling (=noise) in dark areas that are lifted in post.

            Regards,
            Thorsten
            I thought "dont affect colours" means it won't even look at your colour mapping settings. Are you saying it will do the sampling WITHOUT colour mapping but still final render WITH colour mapping?
            Kind Regards,
            Morne

            Comment


            • #7
              Originally posted by DVP3D View Post
              I thought "dont affect colours" means it won't even look at your colour mapping settings. Are you saying it will do the sampling WITHOUT colour mapping but still final render WITH colour mapping?
              No, it's the other way round - it will do the sampling with the color mapping, but it will not be included in the final rendering.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                so then if I also use sub pixel mapping and clamp output, the sampling will include these two, but the final render will ignore it?
                Kind Regards,
                Morne

                Comment


                • #9
                  Originally posted by raymarcher View Post
                  try to create a similar curve in your post production aplication

                  Bringing this back from the dead. Could anybody explain how to achieve this in AE or Photoshop please without plugins. Is it possible without plugins? If I look at my "curves" of my 32 bit image (or any image for that matter) in photoshop, it starts of with just a straight line going from bottom left to upper right. (even if it is gamma 2.2). So I have no idea how am I supose to display the curves as you show here in the attached sample
                  Kind Regards,
                  Morne

                  Comment


                  • #10
                    One amazing thing would be to get same tone mapping as vray one in Toxik/Composite. So we could adjust rendering with vray tone mapping, then switch back to linear/gamma2.2/don't affect colors, and do same tone mapping in Toxik as a start point. With maxscript we could even write a precomp for toxik with tone mapping inside. Is there a way to get different vray tone mapping algorhytmes so we could try to write a python script or a new VrayToneMap node in Toxik ? Workflow wise, this would be just amazing !

                    Comment


                    • #11
                      Colormapping is not the same as tonemapping. Tonemapping usually refers to compressing dynamic range locally. VRay's color mapping is essentially a simple curve correction. With the curve beeing dependent on the mode and settings. Linear gamma can be reproduced with a simple gamma correction. Others need more elaborate set ups, but should be possible without a specific node.

                      Regards,
                      Thorsten

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                      • #12
                        Yes of course, was talking about vray color mapping rollout. Would be nice to have same parameters inside Toxik as a starting point working on exr linear.

                        Comment


                        • #13
                          Oh my, i got really concused now...
                          So if i use lets say

                          Reinhard at 0.35 and gamma 2.2
                          Dot affect colors checked and subpixel/clamp off

                          What does it actually mean?
                          Martin
                          http://www.pixelbox.cz

                          Comment


                          • #14
                            Originally posted by PIXELBOX_SRO View Post
                            Oh my, i got really concused now...
                            So if i use lets say

                            Reinhard at 0.35 and gamma 2.2
                            Dot affect colors checked and subpixel/clamp off

                            What does it actually mean?
                            It means that you will render in linear gamma 1, display depending on your max preferences (gamma 1 or 2.2), and your sampling (aa, dmc) will be done on a gamma 2.2 flattened by reinhard curve image.

                            Comment


                            • #15
                              Thanks for the explanation!
                              Martin
                              http://www.pixelbox.cz

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