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Extracting textures from HDRI

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  • #16
    Originally posted by STORM8_LLC View Post
    Why don't you just map it to a sphere with Full self illumination and then bake a texture map?
    Sounds like an interesting approach. As a non-game designer I have no experience with baking though. What would the steps be, and can you bake a full dynamic range HDR file from Max / V-Ray?

    Thanks!
    Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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