i am developing a model that has aluminium and glass both satined,i tried to use those in vray but they are too bright. may be someone could be so kind to provide me a link if you have some?thanks
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I did this aluminium, some months ago... i only used a bitmap in the glossy channel... the rest is very simply.. for me was not bad...
diffuse: grey 188
reflect: grey 106
Fresnel: on
ior: 20
Workstation Core i7 6900 - 32GB RAM - GeF970
Dual Xeon E5-2630 - 32GB RAM
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aluminium
Sure i can, as i told u is very basic. In this scene... i think the vraylight is the most important thing.
Anyway... this is the material... and the bitmap (final.jpg)
CLICK HERE TO DOWNLOAD
bye,
Marco[/b]Workstation Core i7 6900 - 32GB RAM - GeF970
Dual Xeon E5-2630 - 32GB RAM
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oh... ops...
i saw that .. for that scene i didn't use the bitmap in the glossy slot. hope i remember well... because it looked good as is. Anyway some of u, could play with a bitmap in the same slot.. to get some nice effect.
It could be possible, in order to have a more realistic material, to play with the bump slot too.
cya,
MarcoWorkstation Core i7 6900 - 32GB RAM - GeF970
Dual Xeon E5-2630 - 32GB RAM
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It's strange... the aluminium should work .... and i didn't get any problem with anisotropic materilal...
The display... is modeled... :P ..... with 1 plan (with the material in the library) and the glass over (thin solid), as in reality.
the glass is a very basic glass material.
cheers,
MarcoWorkstation Core i7 6900 - 32GB RAM - GeF970
Dual Xeon E5-2630 - 32GB RAM
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I don't know... i tried to make another render... and it works. Try to convert it in an anisotropic Vraymaterial. When i did this render that feature wasn't available.
cheers,
MarcoWorkstation Core i7 6900 - 32GB RAM - GeF970
Dual Xeon E5-2630 - 32GB RAM
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