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  • aluminium

    i am developing a model that has aluminium and glass both satined,i tried to use those in vray but they are too bright. may be someone could be so kind to provide me a link if you have some?thanks

  • #2
    I did this aluminium, some months ago... i only used a bitmap in the glossy channel... the rest is very simply.. for me was not bad...

    diffuse: grey 188
    reflect: grey 106
    Fresnel: on
    ior: 20

    Workstation Core i7 6900 - 32GB RAM - GeF970
    Dual Xeon E5-2630 - 32GB RAM

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    • #3
      what was the bitmap?
      5 years and counting.

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      • #4
        Hey, that's nice! Can you post the material to share?

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        • #5
          aluminium

          Sure i can, as i told u is very basic. In this scene... i think the vraylight is the most important thing.

          Anyway... this is the material... and the bitmap (final.jpg)

          CLICK HERE TO DOWNLOAD


          bye,
          Marco[/b]
          Workstation Core i7 6900 - 32GB RAM - GeF970
          Dual Xeon E5-2630 - 32GB RAM

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          • #6
            Thanks. Marco!

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            • #7
              oh... ops...

              i saw that .. for that scene i didn't use the bitmap in the glossy slot. hope i remember well... because it looked good as is. Anyway some of u, could play with a bitmap in the same slot.. to get some nice effect.

              It could be possible, in order to have a more realistic material, to play with the bump slot too.

              cya,
              Marco
              Workstation Core i7 6900 - 32GB RAM - GeF970
              Dual Xeon E5-2630 - 32GB RAM

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              • #8
                thx Tutanmark, but i see u r using anisotropy shader for the display.
                but why does it not generate splotches like usual if we use anisotropy shader with vray? anybody can explain?

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                • #9
                  an now, after several rendering and tweaking with ur alum material, i got the red splotches
                  must change the anisotropy shader

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                  • #10
                    It's strange... the aluminium should work .... and i didn't get any problem with anisotropic materilal...

                    The display... is modeled... :P ..... with 1 plan (with the material in the library) and the glass over (thin solid), as in reality.

                    the glass is a very basic glass material.

                    cheers,
                    Marco
                    Workstation Core i7 6900 - 32GB RAM - GeF970
                    Dual Xeon E5-2630 - 32GB RAM

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                    • #11
                      its not the problem with the aluminium, but the display which u r using max anisotropy shader.
                      at the first i use it works well, but after several render i got the red splotches

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                      • #12
                        I don't know... i tried to make another render... and it works. Try to convert it in an anisotropic Vraymaterial. When i did this render that feature wasn't available.

                        cheers,
                        Marco
                        Workstation Core i7 6900 - 32GB RAM - GeF970
                        Dual Xeon E5-2630 - 32GB RAM

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