Hi,
I have a scene where the client wants to see a lot of details in furniture, which is pretty flat, white color, and mittered edges. I stopped using catmull-rom a long time ago after I learned it was giving me edges on highlights, made transition between my scene, and the background weird, etc. So I was playing with a test scene and vray aa filters. They aren't really explained. I mean, there are 4, but no real explanation which one to use and when. Generally 2.0 will give you a nice render, above, it gets too blurry for my taste, but below, if I want details, it gets too rough around the edges. I use DMC, and even tried 8-20 subs, normally 4-8 is just fine for me, but still, the render is the same.
I'm attaching the render. How would I get all this edges to be "perfect"? Not blurry, but also, not aliased as in this. Here, I used vray Lanczcos 1.0
I have a scene where the client wants to see a lot of details in furniture, which is pretty flat, white color, and mittered edges. I stopped using catmull-rom a long time ago after I learned it was giving me edges on highlights, made transition between my scene, and the background weird, etc. So I was playing with a test scene and vray aa filters. They aren't really explained. I mean, there are 4, but no real explanation which one to use and when. Generally 2.0 will give you a nice render, above, it gets too blurry for my taste, but below, if I want details, it gets too rough around the edges. I use DMC, and even tried 8-20 subs, normally 4-8 is just fine for me, but still, the render is the same.
I'm attaching the render. How would I get all this edges to be "perfect"? Not blurry, but also, not aliased as in this. Here, I used vray Lanczcos 1.0
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