Okay, so i'm using the Bake 3d utility for a while and when I try to bake different lighted environments, I find that in some baked textures, especially the ones in wich there is a strong light hit (walls, floors and so on), the texture that i finally have after the process is plenty of both, green and red dots and lines, exactly at the same place where you can expect to see the light burning the area. I tried to change the initial material type and i have been going back and forth through the phong, Blinn, Oren Nayar and Anisotropic. Anyway, it doesn't matter, what i have at the end always be the same wrong think!!!
Can someone help me with that? Thanks in advance!!!
Can someone help me with that? Thanks in advance!!!
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