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Max camera versus VRay camera

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  • Max camera versus VRay camera

    Hi,

    I was just watching some of the interesting video tuts by Evermotion and while watching the one about the different possible VRay camera settings I was wondering if overriding the Max camera with a standard VRay camera and standard 45 degrees FOV still yields a more realistic rendering of the standard FOV than when using a Max camera. After all, why would there be a standard camera included in VRay when you can use the Max camera for that? Or does the VRay cam maybe render faster or so?

    Cheers,

    M7
    Sevensheaven.nl — design | illustration | visualization | cartoons | animation

  • #2
    good question

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    • #3
      Thanks!
      Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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      • #4
        Hi Metin,

        >>I was wondering if overriding the Max camera with a standard VRay camera and standard 45 degrees FOV still yields a more realistic rendering of the standard FOV than when using a Max camera. <<

        Realistic?, you mean lens distortion?
        When I do photomontage the image gets distorted near the edges, because the photocamera lens used isn't 100% accurate, even if it's a Hasselblad. And the 3dsmax cam is 100% at the edges.


        >>After all, why would there be a standard camera included in VRay when you can use the Max camera for that? Or does the VRay cam maybe render faster or so? <<

        Yeah, I never use the vray camera, but then again I have pretty standard camera work..

        gr,
        Leon

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        • #5
          Hi Leon,

          Thanks for your reply. So if I understand you right, the standard Max camera is even slightly better than the standard VRay camera?

          Cheers,

          /\/\etin
          Sevensheaven.nl — design | illustration | visualization | cartoons | animation

          Comment


          • #6
            I can't tell you wich one is better.. I only gave a explanation of my daily use of the 3dsmax cam. The point with the 3dsmax is that the camera is 100% accurate, and real life camera's aren't.. so the image I use as a base for the photomontage isn't 100% accurate.

            Maybe in the future this is featured in the vray camera's, but I guess it is complicated to implement.

            gr,
            Leon

            Originally posted by Metin_7
            Hi Leon,

            Thanks for your reply. So if I understand you right, the standard Max camera is even slightly better than the standard VRay camera?

            Cheers,

            /\/\etin

            Comment


            • #7
              The "Standard" VRay camera is exactly the same as a normal Max camera.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Ok, thanks Vlado. Now that I read Leon's message again I see that I understood him wrong. My fault.

                Cheerio,

                M7
                Sevensheaven.nl — design | illustration | visualization | cartoons | animation

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                • #9
                  I was wondering about this as well. I would just like to know whether or not it can more or less simulate a real life camera. Like say for instance you type in 50mm in the max interface and then you copy the FOV value into the Vray camera...will you get a real life 50mm lens when you render?

                  i'm still unclear about it all.
                  -----Dwayne D. Ellis-----

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