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VRayVolume::shadeVolume (VR::VRayContext &rc)

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  • VRayVolume::shadeVolume (VR::VRayContext &rc)

    I work on volume shader.

    I have a question.
    In case of ray is inside several objects.
    What object can I get by rc.rayresult.primitive?
    sorry for my English

  • #2
    You get the object at the end point of the shaded volume line segment that is further from the ray origin. This may be any object, not necessarily one with the same material.

    Best regards,
    Vlado
    Last edited by vlado; 07-10-2010, 01:37 PM.
    I only act like I know everything, Rogers.

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    • #3
      The problem is volume shader uses data of primitive. So it is important what primitive is traced.

      So if several primitves have shared volume does vray call shadeVolume several times for each primitive?

      At this moment volume shader some times can't get correct primitive to get inside geometry
      sorry for my English

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      • #4
        Any progress on this?

        -Michael

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        • #5
          Yea....any? I want it looks like nice clouds ^^
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

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          • #6
            Looks interesting, is this still in development?

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            • #7
              Crickets..........

              Did karba stop all his vray dev?

              -Michael

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              • #8
                Seems likely since he works for the Octane render team now.
                Brett Simms

                www.heavyartillery.com
                e: brett@heavyartillery.com

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                • #9
                  Thanks Brett, good to know.

                  -Michael

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