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Correct caustics workflow

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  • Correct caustics workflow

    Hi all

    I'm hoping someone could help point me in the direction of a correct caustics workflow.

    Where I am getting confused is, is you want caustics do you have to sacrifice iradience map and lightcache as your indirect lighting engines and switch them to photons?

    I'm hoping there is a workflow where I can get everything sorted and then add a couple of extra lights for caustics. Or would a separate renderlayer be better for this ?

    Also if anyone had a few examples of setting up a basic sphere with some decent quality caustics. So far I have a sphere, a floor, a spot light. I change indirect illumination to photons and the material to a white refraction colour and I get caustics, however they are very low quality.

    Anyway thanks for reading

    Any help much appreciated

    Will.
    Last edited by irwit; 17-11-2010, 05:39 AM.

  • #2
    Try this. No GI caustics.
    Attached Files
    Last edited by Paul Oblomov; 23-11-2010, 02:59 AM.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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