The other day I saw a block architectural model on here rendered to look like a physical model with wood materials and DOF. Looked cool. I've had a go at this look in the past many times also. I can get DOF working no trouble on objects at a small scale (actual model size), but I always have difficulty getting the DOF to work on a large building scale scene. It can work with a very small F Stop and high shutter speed, but can be very grainy as you would expect.
What do I have to do to make a Physical cam with exposure, produce DOF on an actual size building to make it look like a small scale model? I was thinking you needed to adjust the Aperture size to some large amount under the VRay:: Camera rollout with "Get from camera" option unticked - but this never seems to work for me. My units are cm with m display.
Sorry for this dumb question, but just humour me
What do I have to do to make a Physical cam with exposure, produce DOF on an actual size building to make it look like a small scale model? I was thinking you needed to adjust the Aperture size to some large amount under the VRay:: Camera rollout with "Get from camera" option unticked - but this never seems to work for me. My units are cm with m display.
Sorry for this dumb question, but just humour me
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