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than you're most likely running out of memory. what you can do is try to optimize the scene until it renders with the limited amount of memory you can access through a 32bit OS. use proxies or instances if possible and don't render to the memory frame buffer, this may save you some ram for a start.
somethings weird there. under a million polys and its crashing? even on 32 bit you should be able to do it
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