Hiya,
Can any of you experienced indoor renderers help me out how to get rid of these GI 'light leaks' (that's what we called them in my finalRender days) without sacrificing too much rendering speed...?
I've lowered the color and normal treshold and raised the third treshold (can't remember its name right now), tuned up the GI samples to 60 and left the interpolation at 20. The problem only occurs at sharp corners. You will probably recognize the problem. I guess this problem is different from the buggy harsh white spots that occur in non-cropped bitmaps (I didn't use any bitmaps in this scene). It looks more like a GI samples shortage problem in certain areas.
The light is a rectangular VRay light and the airplane windows are self-illuminated with tuned up Send GI.
Thanks in advance!
Cheers,
Metin
Can any of you experienced indoor renderers help me out how to get rid of these GI 'light leaks' (that's what we called them in my finalRender days) without sacrificing too much rendering speed...?
I've lowered the color and normal treshold and raised the third treshold (can't remember its name right now), tuned up the GI samples to 60 and left the interpolation at 20. The problem only occurs at sharp corners. You will probably recognize the problem. I guess this problem is different from the buggy harsh white spots that occur in non-cropped bitmaps (I didn't use any bitmaps in this scene). It looks more like a GI samples shortage problem in certain areas.
The light is a rectangular VRay light and the airplane windows are self-illuminated with tuned up Send GI.
Thanks in advance!
Cheers,
Metin
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