... the question:
When does something have a high dynamic range? When I use a HDRI bitmap for (environment) lighting and reflections, the render immediately looks much more realistic, so I wouldn't want to depart from that anymore. When I add a VRay light for sharp shadows (especially when it is a colored light), often the realism of the render fades away again. So maybe this is a stupid question, but does the VRay light have a high dynamic range, or isn't this relevant for a direct light? And can I create a HDRI white card by using a white material and turning up the output of the diffuse or self-illumination (which one?) beyond a value of 1? As you can see, it's not really clear to me yet when something has a high dynamic range and when not. If any of you glossy car or atmospheric interior wizards can help me out, I'd be grateful. Thanks in advance!
Cheers,
Metin
When does something have a high dynamic range? When I use a HDRI bitmap for (environment) lighting and reflections, the render immediately looks much more realistic, so I wouldn't want to depart from that anymore. When I add a VRay light for sharp shadows (especially when it is a colored light), often the realism of the render fades away again. So maybe this is a stupid question, but does the VRay light have a high dynamic range, or isn't this relevant for a direct light? And can I create a HDRI white card by using a white material and turning up the output of the diffuse or self-illumination (which one?) beyond a value of 1? As you can see, it's not really clear to me yet when something has a high dynamic range and when not. If any of you glossy car or atmospheric interior wizards can help me out, I'd be grateful. Thanks in advance!
Cheers,
Metin
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