Hi guys,
Got a burning question for you. I've made a displacement map for some craters on a planet. But I get that well-known distortion at the poles. The map has a 2:1 aspect (3600 x 1800 pixels) and loops both vertically as well as horizontally. How do I perform the necessary polar distortion at the bottom and top of the image. I've tried Photoshop's polar coordinates filter, but that doesn't make my image ready to map on a sphere, but that doesn't give me the effect I need (polar distortion at both top and bottom, like in those famous NASA planet maps).
An other solution might maybe be correcting the distortion in the UVW mapping of the sphere, maybe with UVW Unwrap or so? Or maybe rendering the map with a spherical VRay camera could be the solution?
If you could help me out I'd be grateful.
Thanks in advance,
Metin
Got a burning question for you. I've made a displacement map for some craters on a planet. But I get that well-known distortion at the poles. The map has a 2:1 aspect (3600 x 1800 pixels) and loops both vertically as well as horizontally. How do I perform the necessary polar distortion at the bottom and top of the image. I've tried Photoshop's polar coordinates filter, but that doesn't make my image ready to map on a sphere, but that doesn't give me the effect I need (polar distortion at both top and bottom, like in those famous NASA planet maps).
An other solution might maybe be correcting the distortion in the UVW mapping of the sphere, maybe with UVW Unwrap or so? Or maybe rendering the map with a spherical VRay camera could be the solution?
If you could help me out I'd be grateful.
Thanks in advance,
Metin
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