Let's say that I've a material with the default 8 subdivs, I know that value has to be squared, fine! If I type in a global multiplier of 2, how many real subdivs do I have?
8x8=64x2=128 or 8x2=16x16=256 ?
Now, the same question about the irradiance map hsph sudivs, when the global multiplier is applied? after or before squaring the value?
Thanks in advance
8x8=64x2=128 or 8x2=16x16=256 ?
Now, the same question about the irradiance map hsph sudivs, when the global multiplier is applied? after or before squaring the value?
Thanks in advance
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