I'm getting to redesign our pipeline and wanted some input on what folks are doing.
Here is the current Maya workflow:
-Model
-Rig in parallel with Lookdev
-Animate
-Scene finaling
-Maya cache
-Apply cache to textured pretextured referenced geometry from lookdev
-Light
-Export .vrscene and send to farm.
The maya cache has some limitations with open file handles, can't consolidate geometry easily, creates a messy node structure for switching to orig geometry (even though we scripted the export/import of cache files).
Are you folks using vray proxy cache files for animation caching?
Any 'gotchas' to look out for?
What's the performance like?
How would that fit into our lookdev process with the prextured scene/assigning shaders?
Is anyone using Alembic from sony?
Is there a major pipeline redesign I should consider?
Thanks for the input folks!
Here is the current Maya workflow:
-Model
-Rig in parallel with Lookdev
-Animate
-Scene finaling
-Maya cache
-Apply cache to textured pretextured referenced geometry from lookdev
-Light
-Export .vrscene and send to farm.
The maya cache has some limitations with open file handles, can't consolidate geometry easily, creates a messy node structure for switching to orig geometry (even though we scripted the export/import of cache files).
Are you folks using vray proxy cache files for animation caching?
Any 'gotchas' to look out for?
What's the performance like?
How would that fit into our lookdev process with the prextured scene/assigning shaders?
Is anyone using Alembic from sony?
Is there a major pipeline redesign I should consider?
Thanks for the input folks!
Comment