Hi !
I have read about the refractive GI issue on the forum, so I just want to confirm that I understand it correctly. The scene I am rendering is an interior shot with a big curved glass wall. I have set up a domelight/hdri with some complinentary rect lights. When I render I get this blotchyness caused by the refractive caustics it seems.
I have tried all kind of workarounds but I still don´t get a good GI solution. I have tried:
Turning of the refractive caustics (in the render settings), the blocthes goes away but I dont get a good GI since the GI dont make it through the glass material ( I assume )
If I turn on affect shadows on the material I get some light through but I get a much flatter GI pass, it seems like this calculates more directlight instead ?
I created a material wrapper for the glass material and disable caustics etc, but the blotchyness is still present in the GI pass.
Is there a good way to create a GI solution through a refractive glass without getting this artifacts ?
Thanks !
I have read about the refractive GI issue on the forum, so I just want to confirm that I understand it correctly. The scene I am rendering is an interior shot with a big curved glass wall. I have set up a domelight/hdri with some complinentary rect lights. When I render I get this blotchyness caused by the refractive caustics it seems.
I have tried all kind of workarounds but I still don´t get a good GI solution. I have tried:
Turning of the refractive caustics (in the render settings), the blocthes goes away but I dont get a good GI since the GI dont make it through the glass material ( I assume )
If I turn on affect shadows on the material I get some light through but I get a much flatter GI pass, it seems like this calculates more directlight instead ?
I created a material wrapper for the glass material and disable caustics etc, but the blotchyness is still present in the GI pass.
Is there a good way to create a GI solution through a refractive glass without getting this artifacts ?
Thanks !
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