So, just wondering, how can vray calculate Light cache before IrrMap, should it not be the other way around? Both LC and IM calculates rays from the camera, yes?
Look at this image from 3dspot manual:
Can someone explain this to me? Is it LC that decides the primary bounces that the IM is using aswell? I'm obviously missing something.. hopefully some kind soul can help me out?
Look at this image from 3dspot manual:
Can someone explain this to me? Is it LC that decides the primary bounces that the IM is using aswell? I'm obviously missing something.. hopefully some kind soul can help me out?
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