I have been working with this one scene for a while now, and rendered several different test images.
It's fairly simple. a packshot being light directly by 5 rect. lights, and a HDR image.
Normally it takes about 2 hrs to render each frame at my highest render settings, and about 5-10 mins in my preview settings.
Today I can't render. It keeps giving me this memory Allocation failure, the only difference I made to the scene is smooth out the geometry (#3 shortcut) and I can see how it would make the scene heavier but this alone crashing my render is absurd... the only other time I had this problem I just batch rendered a frame instead of rendering within maya and it worked, this workaround is not effective now.
BTW it crashes even when I set my render settings very low ...
It's fairly simple. a packshot being light directly by 5 rect. lights, and a HDR image.
Normally it takes about 2 hrs to render each frame at my highest render settings, and about 5-10 mins in my preview settings.
Today I can't render. It keeps giving me this memory Allocation failure, the only difference I made to the scene is smooth out the geometry (#3 shortcut) and I can see how it would make the scene heavier but this alone crashing my render is absurd... the only other time I had this problem I just batch rendered a frame instead of rendering within maya and it worked, this workaround is not effective now.
BTW it crashes even when I set my render settings very low ...
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