Hi,
I'm doing rendering testing with render element to recompose the final pass with render elements inside Toxik.
Anyway I have some problems with a bit too much light into diffusefilter or rawlighting, can't get it to work.
What I do :
max2012, vray2.0, toxik2012, all x64
linear workflow all along (gamma in max for maps/display, color mapping 2.2/don't affect colors, openEXR with all render element, gamma 1.0, and a gamma2.2 viewLUT inside toxik)
I use max standard VFB
The REs I render out : All renderelements have colormapping checked, apart diffusefilter
- VRayDiffuseFilter
- VRayRawGlobalIllumination
- VRayRawLighting
- VRayRawShadow
- VRayReflection
- VRayRefraction
- VRaySpecular
Then in Toxik I do the following (* = mult, + = add) :
[(Diffuse * GI) + (Diffuse * Direct)] + Reflection + Refraction + Specular
I've also try Diffuse * (GI + Direct) which mathematically is the same, and indeed, same result/problem
I'm sure the problem doesn't come from reflection/refraction/spec. It seems to come from the (Diffuse * Direct) part. I've try with VrayLighting, uncheck/check colormapping in REs etc, can't get it.
Here are some screens of different parts :
error here, it is indeed RawDirect * diffuse !
Any tips, help etc would be very welcome
Thanks
Kib
I'm doing rendering testing with render element to recompose the final pass with render elements inside Toxik.
Anyway I have some problems with a bit too much light into diffusefilter or rawlighting, can't get it to work.
What I do :
max2012, vray2.0, toxik2012, all x64
linear workflow all along (gamma in max for maps/display, color mapping 2.2/don't affect colors, openEXR with all render element, gamma 1.0, and a gamma2.2 viewLUT inside toxik)
I use max standard VFB
The REs I render out : All renderelements have colormapping checked, apart diffusefilter
- VRayDiffuseFilter
- VRayRawGlobalIllumination
- VRayRawLighting
- VRayRawShadow
- VRayReflection
- VRayRefraction
- VRaySpecular
Then in Toxik I do the following (* = mult, + = add) :
[(Diffuse * GI) + (Diffuse * Direct)] + Reflection + Refraction + Specular
I've also try Diffuse * (GI + Direct) which mathematically is the same, and indeed, same result/problem
I'm sure the problem doesn't come from reflection/refraction/spec. It seems to come from the (Diffuse * Direct) part. I've try with VrayLighting, uncheck/check colormapping in REs etc, can't get it.
Here are some screens of different parts :
error here, it is indeed RawDirect * diffuse !
Any tips, help etc would be very welcome
Thanks
Kib
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