I am in Maya2012 V-ray 2.00.03
Trying to get a good render out of a transparent plastic bottle, with transparent liquid and transparent cap. All these refractions are causing splotchy noisy artifacts in my render, I am reading the info at:
http://www.spot3d.com/vray/help/200R...vancedimap.htm also at http://www.spot3d.com/vray/help/200R1/render_params_lightmap.htm but it is all based in 3dsMax (seems like every piece of info online for anything CGI is always for max)
"Hemispheric subdivs (HSph. subdivs) - this controls the quality of individual GI samples. Smaller values make things faster, but may produce blotchy result. Higher values produce smoother images. This is similar to the Subdivs parameter for direct computation. Note that this is not the actual number of rays that will be traced. The actual number of rays is proportional to the square of this value and also depends on the settings in the DMC sampler rollout."
^ how do I tweak this for Maya v-ray? I am doing some tests on the LC and from what I see the artifacts are mostly from the IR which would be exactly this mentioned above. I think...
Regards,
DM
Trying to get a good render out of a transparent plastic bottle, with transparent liquid and transparent cap. All these refractions are causing splotchy noisy artifacts in my render, I am reading the info at:
http://www.spot3d.com/vray/help/200R...vancedimap.htm also at http://www.spot3d.com/vray/help/200R1/render_params_lightmap.htm but it is all based in 3dsMax (seems like every piece of info online for anything CGI is always for max)
"Hemispheric subdivs (HSph. subdivs) - this controls the quality of individual GI samples. Smaller values make things faster, but may produce blotchy result. Higher values produce smoother images. This is similar to the Subdivs parameter for direct computation. Note that this is not the actual number of rays that will be traced. The actual number of rays is proportional to the square of this value and also depends on the settings in the DMC sampler rollout."
^ how do I tweak this for Maya v-ray? I am doing some tests on the LC and from what I see the artifacts are mostly from the IR which would be exactly this mentioned above. I think...
Regards,
DM
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