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.nk files and physically correct metals

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  • .nk files and physically correct metals

    Vlado-

    Not that your laundry list of things to do or play with isnt enough to fill several large shipping containers but now that you have a spectral sampler for the dispersion is there any way that the wavelength dependent nature of metals could be added into a metal specific shader. Id love to be able to build some presets based on .nk or .ior data.

    Thanks!

    -Michael

  • #2
    Bump...........

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    • #3
      Yep this is planned and we'll get to that.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Nice! You certainly have a full plate Vlado.

        -Michael

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        • #5
          came across this paper a bit ago...Artist Friendly Metally Fresnel by Ole Gulbrandsen at Framestore...Hope it's related
          http://jcgt.org/published/0003/04/03/
          http://jcgt.org/published/0003/04/03/paper-lowres.pdf
          always curious...

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          • #6
            Ok thats cool! Thanks for posting.

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