Vlado-
Ok, now you have me looking at ways around this limitation. I cant wait to see what you are planning for the next release. But in the meantime...
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And this looks like an interesting technique especially as you already have a good photon infrastructure and its still unbiased.
http://graphics.cs.ucdavis.edu/~bcbu...h/caustics.pdf
Am I right to assume light tracing is similar?
what about vertex merging?
http://cgg.mff.cuni.cz/~jaroslav/pap...pplemental.pdf
Ok, now you have me looking at ways around this limitation. I cant wait to see what you are planning for the next release. But in the meantime...
And this looks like an interesting technique especially as you already have a good photon infrastructure and its still unbiased.
http://graphics.cs.ucdavis.edu/~bcbu...h/caustics.pdf
Am I right to assume light tracing is similar?
what about vertex merging?
http://cgg.mff.cuni.cz/~jaroslav/pap...pplemental.pdf
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