Vlado-
Ok, now you have me looking at ways around this limitation. I cant wait to see what you are planning for the next release. But in the meantime...
![Click image for larger version
Name: 2012_CornellBox_BDPathTrace_MirrorBallGlassBallLimeAndBlue_01.jpg
Views: 1
Size: 43.2 KB
ID: 876527](filedata/fetch?id=876527&d=1713959102)
![Click image for larger version
Name: 2012_CornellBox_BDPathTrace_MirrorBallsOrangeAndLime_01.jpg
Views: 1
Size: 50.3 KB
ID: 876528](filedata/fetch?id=876528&d=1713959100)
And this looks like an interesting technique especially as you already have a good photon infrastructure and its still unbiased.
http://graphics.cs.ucdavis.edu/~bcbu...h/caustics.pdf
Am I right to assume light tracing is similar?
what about vertex merging?
http://cgg.mff.cuni.cz/~jaroslav/pap...pplemental.pdf
Ok, now you have me looking at ways around this limitation. I cant wait to see what you are planning for the next release. But in the meantime...
And this looks like an interesting technique especially as you already have a good photon infrastructure and its still unbiased.
http://graphics.cs.ucdavis.edu/~bcbu...h/caustics.pdf
Am I right to assume light tracing is similar?
what about vertex merging?
http://cgg.mff.cuni.cz/~jaroslav/pap...pplemental.pdf
Comment