I just watched a presentation from siggraph at the autodesk booth. It had a rep from pixar discussing how they were making their subd displacement methodology open source. Can we expect this tech to wind up in vray at some point? They made it sound like it would get into max at some point maybe as an alternative to turbosmooth. It was cool to see the displacement happening in the viewport ( a maya viewport in this case)
V Miller
V Miller
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