Yesterday I stumbled upon a couple cool images of some blown glass luminaries. The cool thing is that its a pair of images one lit with a studio setup and the second dark with only the luminaries providing lighting. Im immediately thinking this is a good test, can I using the the BDPT and a single material per lamp come close to the two reference images?
Here are the two photos.
And here are the two renders.
Not too shabby, for a relatively quick poke at the look dev. that being said there are a couple of interesting issues. It was near impossible to find a happy medium for the lit externally and lit internally glass materials. This is especially true for the large hue difference in the peach colored glass. At some point I stopped playing with it and landed on the color you see. The glass is heavily glossy in the refraction and i'm using a sphere light to illuminate the material from within. The second problem is that without using an inverted hue of the base color in the refraction swatch the glass goes dingy.
Here is what the materials look like by desaturating the refraction color for each material but leaving it at the same value. note that the don't look as bright and saturated. the tradeoff is you can get a bit of an opposing color cast, the violet in the yellow for example.
Here are the two photos.
And here are the two renders.
Not too shabby, for a relatively quick poke at the look dev. that being said there are a couple of interesting issues. It was near impossible to find a happy medium for the lit externally and lit internally glass materials. This is especially true for the large hue difference in the peach colored glass. At some point I stopped playing with it and landed on the color you see. The glass is heavily glossy in the refraction and i'm using a sphere light to illuminate the material from within. The second problem is that without using an inverted hue of the base color in the refraction swatch the glass goes dingy.
Here is what the materials look like by desaturating the refraction color for each material but leaving it at the same value. note that the don't look as bright and saturated. the tradeoff is you can get a bit of an opposing color cast, the violet in the yellow for example.
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