Hi,
ok I have PC 8 core (win7) and a macbookPro (quad core hyper-threaded - so 8 core) acting as a slave, I'm rendering a very simple maya scene which in VFB takes bout 30 sec to render, its a simple product moving around the screen, the product doesn't leave the shot and no more geometry is added to the shot through the animation.
indirect illumination I'm using Irradiance map for primary (set to med animation setting) and light cache for secondary (set on single frame with use light cache for glossy rays)
I set off a batch render and the scene takes about 30 sec per frame initially but after 300 or so frames the render progress slows down to 1 frame every 3 mins... if I cancel the batch render and then start it again at the last frame that was rendered the batch starts rendering 30 sec per frame and then slows down again over time.
Any suggestions as to why this would be happening ?
thanks for any help
ok I have PC 8 core (win7) and a macbookPro (quad core hyper-threaded - so 8 core) acting as a slave, I'm rendering a very simple maya scene which in VFB takes bout 30 sec to render, its a simple product moving around the screen, the product doesn't leave the shot and no more geometry is added to the shot through the animation.
indirect illumination I'm using Irradiance map for primary (set to med animation setting) and light cache for secondary (set on single frame with use light cache for glossy rays)
I set off a batch render and the scene takes about 30 sec per frame initially but after 300 or so frames the render progress slows down to 1 frame every 3 mins... if I cancel the batch render and then start it again at the last frame that was rendered the batch starts rendering 30 sec per frame and then slows down again over time.
Any suggestions as to why this would be happening ?
thanks for any help
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