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  • Preparing scene for frame...

    Hi.
    I have a scene that took ages (in my opinion) to "Preparing scene for frame...", no matter if I render normally in VFB or with VRT.

    It´s a model with a car with approx 300.000 Polys and two lights. Shading is just a VRcarShader.

    I wonder what Vray do in this time and if there is any possibility to fasten this process up.


    Thanks,
    Jens

  • #2
    its hard to say, perhaps if you have a lot of modifiers try collapsing them. Converting things to vray proxies also speed up translation time quite a bit.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      Did you change the resolution of the flakes? If its too high it takes forever.

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      • #4
        Hi.
        Thank you both for the quick answeres!

        @Morbid Angel
        Good to know. But in this case proxies are not a solution, because i want to have it still tweakable.

        @Zach Gray
        You nailed it! I had the Flake map size on 8k. I thought it will be only an issue of RAM, and I have enough. But the conversion/prep time is awful then. Maybe I have to rethink my Carshader setup.


        Thanks again!
        Jens

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        • #5
          Originally posted by jackboxx View Post
          You nailed it! I had the Flake map size on 8k.
          Maybe I have to rethink my Carshader setup.
          I've not tried this, but could you have 2 low res flake sizes comped together, but with slightly different overall sizes/rotation so they don't tile?

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          • #6
            Hi.
            Mhhh, it´s worth a try.

            J.

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