Hi I've just got a question out of pure curiosity regarding physically based specular contribution and V-Ray.
This is a question for anyone at chaosgroup or anyone who knows the theoretical ins and outs of V-Ray.
Specular contribution has always been a 'fake' effect in incorrect renderers like mental-ray; From my understanding in v-ray when modifying the BRDF properties of a surface, when you leave the 'highlight-glossiness' and 'reflection-glossiness' linked it promotes energy preservation (being physically correct).
However in the latest V-ray for Maya version with a new "specular" and "diffuse" contribution slider, the ability to turn the specular component OFF but preserve reflection has lead me to some confusing queries about v-ray in general:
If specular 'highlights' are really a result of reflection glossiness (that is, the actual highlight is a reflection of an area light), how physically would you turn just the highlight off without turning the reflection off?
I guess the real questions is, what is the specular contribution we see when we render a specular pass in V-Ray?
Would I be way off-course by inferring that this has to do with manipulating BRDF properties differently for light-based and BRDF-based sampling?
Cheers,
Greg.
This is a question for anyone at chaosgroup or anyone who knows the theoretical ins and outs of V-Ray.
Specular contribution has always been a 'fake' effect in incorrect renderers like mental-ray; From my understanding in v-ray when modifying the BRDF properties of a surface, when you leave the 'highlight-glossiness' and 'reflection-glossiness' linked it promotes energy preservation (being physically correct).
However in the latest V-ray for Maya version with a new "specular" and "diffuse" contribution slider, the ability to turn the specular component OFF but preserve reflection has lead me to some confusing queries about v-ray in general:
If specular 'highlights' are really a result of reflection glossiness (that is, the actual highlight is a reflection of an area light), how physically would you turn just the highlight off without turning the reflection off?
I guess the real questions is, what is the specular contribution we see when we render a specular pass in V-Ray?
Would I be way off-course by inferring that this has to do with manipulating BRDF properties differently for light-based and BRDF-based sampling?
Cheers,
Greg.
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