I'm curious as to why:
Its possible I have completely missed the point of the VRayMtlSelect element, as I can't seem to see how it would be used in its present state, so please enlighten me.
- The alpha channel is not used in the multimatte render element for a 4th channel mask?
Right now it inherits the "scene" alpha, witch is included in many other elements in addition to the separate Alpha output. Seems a waste. - The render element VRayMtlSelect would be a hell of a lot more useful if its alpha was the active material and not the global scene alpha as presently.
Is getting the materials "mask" complicated or prone to edge artifacts the reason?
Its possible I have completely missed the point of the VRayMtlSelect element, as I can't seem to see how it would be used in its present state, so please enlighten me.
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