Man I hate asking this but I find working in a vacuum or making too many assumptions = bad
no matter how much I think I understand something.
After using various approaches to LWF the time has swung about again for me to ask
a few questions to ensure sanity and at least my assumptions (yeah I know) are correct or not
So to start.
Normally most colors in the neighborhood are ok but I just upgraded to 2.30.1 from 2.1x (Max 2012 64bit) (which I know has probably nothing to do with this) and was rendering using VFB, added a curve and saved and was checking VFB vs Window image viewer vs photoshop
and the image viewer and photoshop look similar but neither had the crispness, contrast or color of the vfb, yup its full float but the
color/contrast being different really sticks out.
/load ass whooping below
Recently I had read this thread a few times (meaning over and over for a month):
http://www.chaosgroup.com/forums/vbu...748#post550748
where Svetlozar Draganov had said the only way to really get color matching was to use no max gamma, 1/1/2.2 with LWF checked
so decided to try it, the "Scenario A". Now the colors match across vfb, pshop and image viewer, well closer leaving out JPG compression loss
or reassigning a color profile other than sRGB etc.
I typically use
max gamma 2.2
In 2.2 out 1
Affect selector and mat editor on
render 1/1/2.2 dont affect colors checked and use sRGB for preview and either save exr 1.0 or non-float adding 2.2
So the question is what is happening here is max or something else getting the gamma wrong? I had been using what I always considered a generally accepted method but I cannot ignore these results. Did some more testing with more simplistic scenes with the same results.
Also, in the Scenario A method does the LWF affect all map types? Vraycolor, colorcorrect, VRaysoftbox and so on or only bitmaps?
no matter how much I think I understand something.
After using various approaches to LWF the time has swung about again for me to ask
a few questions to ensure sanity and at least my assumptions (yeah I know) are correct or not
So to start.
Normally most colors in the neighborhood are ok but I just upgraded to 2.30.1 from 2.1x (Max 2012 64bit) (which I know has probably nothing to do with this) and was rendering using VFB, added a curve and saved and was checking VFB vs Window image viewer vs photoshop
and the image viewer and photoshop look similar but neither had the crispness, contrast or color of the vfb, yup its full float but the
color/contrast being different really sticks out.
/load ass whooping below
Recently I had read this thread a few times (meaning over and over for a month):
http://www.chaosgroup.com/forums/vbu...748#post550748
where Svetlozar Draganov had said the only way to really get color matching was to use no max gamma, 1/1/2.2 with LWF checked
so decided to try it, the "Scenario A". Now the colors match across vfb, pshop and image viewer, well closer leaving out JPG compression loss
or reassigning a color profile other than sRGB etc.
I typically use
max gamma 2.2
In 2.2 out 1
Affect selector and mat editor on
render 1/1/2.2 dont affect colors checked and use sRGB for preview and either save exr 1.0 or non-float adding 2.2
So the question is what is happening here is max or something else getting the gamma wrong? I had been using what I always considered a generally accepted method but I cannot ignore these results. Did some more testing with more simplistic scenes with the same results.
Also, in the Scenario A method does the LWF affect all map types? Vraycolor, colorcorrect, VRaysoftbox and so on or only bitmaps?
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