This might have been discussed but after searching and reading quite a bit about both path tracers I still have a few questions about them. I'm looking for a high-end rendering method for portfolio images, something that captures as many subtle, realistic lighting effects as possible, like accurate reflective caustics and others so I've been experimenting with the path tracers. Render time is not really an issue for this and I don't mind letting them just run for days if needed to get a clean result. A few questions:
Is there a difference in the lighting effects that PPT and BDPT can simulate. Assuming I set the sample size in PPT to 0 so it is unbiased, will they both eventually converge to identical solutions, or are there some differences in the lighting effects they can produce? In other words is one more realistic or accurate than the other?
Down the road will either of them become more developed than the other, or be more capable of simulating realistic lighting than the other?
Can either or both of them work with distributed rendering? I did some speed tests a while ago with the BDPT and it seemed in ran faster with distributed rendering, but I might be remembering it wrong - would be good to get an official word on this. I'm assuming PPT cannot be distributed since I don't think the Light Cache can be distributed and I think PPT is basically the same algorithm, but again would be good to get some input from the experts.
thanks for the great work here!
Is there a difference in the lighting effects that PPT and BDPT can simulate. Assuming I set the sample size in PPT to 0 so it is unbiased, will they both eventually converge to identical solutions, or are there some differences in the lighting effects they can produce? In other words is one more realistic or accurate than the other?
Down the road will either of them become more developed than the other, or be more capable of simulating realistic lighting than the other?
Can either or both of them work with distributed rendering? I did some speed tests a while ago with the BDPT and it seemed in ran faster with distributed rendering, but I might be remembering it wrong - would be good to get an official word on this. I'm assuming PPT cannot be distributed since I don't think the Light Cache can be distributed and I think PPT is basically the same algorithm, but again would be good to get some input from the experts.
thanks for the great work here!
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