Yeah sure,
Because I would like to actually see the HDRI in the material editor, I need for most of the HDRI to change the overall mult.
Once you have a decent image which is not completely white, you can actually use that to place you HDRI like you want in the viewport through the environment slot.
If it's all white, you can't visually use it and you need to guess and place through rendering 300 times.
Now because the VrayCam got some exposure, and bark everything down, I need to counter balance the low value of the overall mult with the render mult.
I hope this make sense
I haven't had a chance to look at your scene yet, but I will as soon as I got time. Thanks in advance
Stan
Because I would like to actually see the HDRI in the material editor, I need for most of the HDRI to change the overall mult.
Once you have a decent image which is not completely white, you can actually use that to place you HDRI like you want in the viewport through the environment slot.
If it's all white, you can't visually use it and you need to guess and place through rendering 300 times.
Now because the VrayCam got some exposure, and bark everything down, I need to counter balance the low value of the overall mult with the render mult.
I hope this make sense
I haven't had a chance to look at your scene yet, but I will as soon as I got time. Thanks in advance
Stan
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