So here's a basic lighting theory question (the following assumes I am using linear lighting setup and GI is on):
example #1: I place a rectangular light in a window frame in order to simulate the sky spilling into a room. When the light is bright enough on the floor and wall, because of the proximity of the light, the window frame itself will often get blown.
example #2: I have a hanging lamp from the ceiling. I place a sphere light in a lamp shade where the light bulb would be. Again, when the light is bright enough to illuminate the room the way a lamp would, the lamp shade itself is completely blown out.
Is the render behaving in a physically inaccurate way, or am I missing some vital step here?
example #1: I place a rectangular light in a window frame in order to simulate the sky spilling into a room. When the light is bright enough on the floor and wall, because of the proximity of the light, the window frame itself will often get blown.
example #2: I have a hanging lamp from the ceiling. I place a sphere light in a lamp shade where the light bulb would be. Again, when the light is bright enough to illuminate the room the way a lamp would, the lamp shade itself is completely blown out.
Is the render behaving in a physically inaccurate way, or am I missing some vital step here?
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