I am having trouble finding any documentation for the flow of data at render time in the case of images used in materials.
I do have some specific questions that I am looking for answers to if the subject is too broad:
1. Is the entirety of the image data used in a scene transferred at render start to a local cache (RAM/Pagefile) or is the image data read and used directly from it's original location as needed, or maybe transferred to the local cache only as needed?
2. If the image data is stored in a local cache, is that data kept and referenced until render end or is it flushed and re-transferred as needed?
3. Does this behavior change based on the rendering methods(Local, DR, Backburner) and settings(such as when "Include Maps" is checked in a Backburner submission)?
4. Do different render engines use different approaches to this, or are they all pretty much the same?
I do have some specific questions that I am looking for answers to if the subject is too broad:
1. Is the entirety of the image data used in a scene transferred at render start to a local cache (RAM/Pagefile) or is the image data read and used directly from it's original location as needed, or maybe transferred to the local cache only as needed?
2. If the image data is stored in a local cache, is that data kept and referenced until render end or is it flushed and re-transferred as needed?
3. Does this behavior change based on the rendering methods(Local, DR, Backburner) and settings(such as when "Include Maps" is checked in a Backburner submission)?
4. Do different render engines use different approaches to this, or are they all pretty much the same?
Comment