btw: did anyone FIND a max/vray occlusion shader? I haven't seen much out there...
I guess at the very least, if you have max 6 you could use a mental ray occlusion shader and render out a pass that gets composited into your vray rendering.
I guess at the very least, if you have max 6 you could use a mental ray occlusion shader and render out a pass that gets composited into your vray rendering.
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