Hi folks,
I'm doing some facade studies and am trying to get my glass setup as close to physically accurate as possible.
We've accurately modeled the glass complete with double glazed modules etc. and I have set up the scene using a vray sun + sky with default values and have set up vray to render in an unbiased fasion with reflective and refractive caustics enabled.
The issue I have is trying to interpret the glass manufacturer's specifications.
Currently my glass is setup as below:
Diffuse: black
Reflect: white
Refract: white
Fresnel: checked
IOR: 1.51
Cutoff: .001
Reflect on back side: on (is this even needed with properly modeled glass panels?)
Now as far as I'm aware this is accurate for basic clear glass but we need to try and implement transmittance and reflectance values as per the manufacturer's specifications.
For example the glass has a maximum reflectance of 20% but there is no mention of whether this is when viewing the glass at a parallel or perpendicular angle.
I had at one stage unchecked the fresnel reflections and inserted a falloff map into the reflection slot as per the image below but I'm not sure if this is the correct approach...
The other specification for the glass is a light transmittance which is set at a value of 40%. Im wondering if there is a numerical way this can be set or if I will have to do some tests and if so, which values should I be adjusting? Theoretically this "value" will be affected by both refraction and reflection and possibly even fog...
Any help would be much appreciated...
I'm doing some facade studies and am trying to get my glass setup as close to physically accurate as possible.
We've accurately modeled the glass complete with double glazed modules etc. and I have set up the scene using a vray sun + sky with default values and have set up vray to render in an unbiased fasion with reflective and refractive caustics enabled.
The issue I have is trying to interpret the glass manufacturer's specifications.
Currently my glass is setup as below:
Diffuse: black
Reflect: white
Refract: white
Fresnel: checked
IOR: 1.51
Cutoff: .001
Reflect on back side: on (is this even needed with properly modeled glass panels?)
Now as far as I'm aware this is accurate for basic clear glass but we need to try and implement transmittance and reflectance values as per the manufacturer's specifications.
For example the glass has a maximum reflectance of 20% but there is no mention of whether this is when viewing the glass at a parallel or perpendicular angle.
I had at one stage unchecked the fresnel reflections and inserted a falloff map into the reflection slot as per the image below but I'm not sure if this is the correct approach...
The other specification for the glass is a light transmittance which is set at a value of 40%. Im wondering if there is a numerical way this can be set or if I will have to do some tests and if so, which values should I be adjusting? Theoretically this "value" will be affected by both refraction and reflection and possibly even fog...
Any help would be much appreciated...
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