This needs to be pointed out: There is no checklist or hoops to jump through regarding LWF if you only understand what is going on, and why.
Obviously it is going to seem confusing if you don't understand it (obvious claim is obvious), but as soon as you get a grip on the whole concept, there are no more problems or surprises than working the old way.
True, there are still some aspects of max that make you have to consider things before going ahead, some Vray legacy UI stuff from the days before this being standardised that might seem confusing the first time, and issues like procedurals not adhering to the same gamma parameter as bitmaps, but at the end of the day, working the old way still makes you do things "wrong" and leads to you having to correct stuff either in max or in post anyway. I have never ever gamma corrected any bitmap through a CC map. I always do the gamma adjustments on the bitmap load dialogue when loading something that gets interpreted wrong.
(There is no rule that certain bitmaps need or don't need to be gamma corrected in regards to what slot they are meant for. The only thing that matters is whether or not the map is a gamma corrected bitmap, linear bitmap, or a linear procedural).
The big difference being with LWF, is you at least get a result that is somewhat predictable and doesn't rely on weird maths in the compositing stage amongst others.
Make your self a pre-set (maxstart file or render preset) and you should be set for the time being.
Also @ samuel_bubat: Cameras (dslr's)are usually writing to their own proprietary format,as raw, with some colour mapping, or to jpg as sRGB. Old analogue cameras were as non-linear as they come, hence the crazy LUTs one needed to read them properly when scanning the negative.
Obviously it is going to seem confusing if you don't understand it (obvious claim is obvious), but as soon as you get a grip on the whole concept, there are no more problems or surprises than working the old way.
True, there are still some aspects of max that make you have to consider things before going ahead, some Vray legacy UI stuff from the days before this being standardised that might seem confusing the first time, and issues like procedurals not adhering to the same gamma parameter as bitmaps, but at the end of the day, working the old way still makes you do things "wrong" and leads to you having to correct stuff either in max or in post anyway. I have never ever gamma corrected any bitmap through a CC map. I always do the gamma adjustments on the bitmap load dialogue when loading something that gets interpreted wrong.
(There is no rule that certain bitmaps need or don't need to be gamma corrected in regards to what slot they are meant for. The only thing that matters is whether or not the map is a gamma corrected bitmap, linear bitmap, or a linear procedural).
The big difference being with LWF, is you at least get a result that is somewhat predictable and doesn't rely on weird maths in the compositing stage amongst others.
Make your self a pre-set (maxstart file or render preset) and you should be set for the time being.
Also @ samuel_bubat: Cameras (dslr's)are usually writing to their own proprietary format,as raw, with some colour mapping, or to jpg as sRGB. Old analogue cameras were as non-linear as they come, hence the crazy LUTs one needed to read them properly when scanning the negative.
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